﻿package com.company.assembleegameclient.objects.particles {
public class ParticleLibrary {

    public static const propsLibrary_:Object = {};


    public static function parseFromXML(_arg1:XML):void {
        var _local2:XML;
        for each (_local2 in _arg1.Particle) {
            propsLibrary_[_local2.@id] = new ParticleProperties(_local2);
        }
    }


}
}
